Intrigue System

The Intrigue System measures the balance of power within a kingdom, between scheming ministers of varying levels of nobility. Each kingdom has it's own unique form of government, but it's hierarchy can be boiled down into the essential components in the table below. The goal of the system is to develop self-contained social eco-systems that evolve each Turn, with Rulers effectively acting as DM's to keep things flowing mechanically behind the curtain (processing World Events, resolving player disputes, etc). Characters start off with no title. Using the World Map, players can find out which Features are available in each settlement (Fort, Citadel, Port, etc). These each correspond to a relative political position. For example, a Kingdom with many Citadels will have many Generals. Each office allows a character to affect the outcome of certain events within the kingdom, as well as improving their chances of becoming Ruler.

In addition, there are six different councils within the kingdom, one for each type of office below the rank of Ruler. If a player is liked by a council, he/she can persuade them to affect the outcome of certain events and carry out certain favours for them.

Figureheads are miscellaneous titles with fairly mundane duties, or titles that are purely ceremonial. A ruler may appoint them at will, or a character might earn them for meeting certain criteria.

The full list of Realm Actions can be found here