Levelling up and Retiring Characters

At the end of each Turn, players have the opportunity to level up their characters by one level. This reflects the growth your character undergoes over the course of the year, and your own commitment to the game.

To qualify for a level up, a player can do any one of these things: The number of levels above your starting level is referred to as your Player Level.
 * Spend atleast 25 actions on Downtime
 * Made or Commissioned Fan Art
 * Be a current Member of Staff, Ruler of a Nation, or a DM

At any time, for any reason, you can withdraw your current character from play. You may wish to give their absence context (retirement, permanent death, etc), or keep their sudden departure ambiguous.

Should you then create a new character, you can choose to carry over the Player Levels you earned to your new characters official starting level.

Alternatively, you can choose to keep your current character and roll a new level for them, adding any Player Levels you may have earned to your new total. This is referred to as "Snapping" a character, and typically reflects a character undergoing an especially traumatic or supernatural experience. For example, a Paladin put in a dilemma that causes them to snap might bring out an even deeper power within them- or inadvertently breach their oath and lose some of their strength. Spellbooks and stats gained from ASI are not lost between snaps.

You can only play one Active character at a time, and you can only create/snap a character once per Turn.

Don't be discouraged if you happen to roll a very low starting level! Your character is no less interesting because of how they begin their journey. And, if you don't enjoy your character, you have an increased chance of rolling a higher level in the next turn!

If your character ends up a higher level than 20, consider reading our custom rules on Levelling Beyond 20